Friday, January 24, 2020

Gays, Lesbians, Bisexuals and the Media - Lesbians on TV :: Media Argumentative Persuasive Argument

Lesbians on TV: Illusion of Progress   Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   When television first appeared back in the 1940's, times were very different.   What we would consider completely normal today would have seemed quite taboo just a few decades ago. For example, in 1953, Lucille Ball was not allowed to say the word "pregnant" while she was expecting baby Ricky and it wasn't until the 1960's show Bewitched, that we saw a married couple actually sharing the same bed.   Considering how conservative the television networks were back then, it is not hard to deduce that something as controversial as homosexuality would be far from discussed or portrayed at any level.   It was only in 1973 that television premiered its first homosexual character.   Over the next three decades the emergence of gay and lesbian characters in television has increased and decreased as the times have changed. Due to the resurgence of conservatism that came back in the early 1980's, homosexual topics were again reduc ed to a minimum.   Since that time though, as many people can see, there has been a rise of gay and lesbian characters on television. One might think after a first glance at the previous sentence that there has been progress among gay and lesbian communities to have a fair representation in the media.   However, if one looks hard at the circumstances surrounding their portrayal, many people may start to believe that if there has been any progress then it has been quite minimal.   In the 1990's there has been what is called a "normalized movement"(Warner 41).   This so-called movement has permeated into all aspects of the Gay and Lesbian movement's agenda.   It has become increasingly clear in the realms of the media such as television, movies and magazines.   The major objective for the proponents of this movement is to make the homosexual seem "normal."   This would be done by not focusing on the sexual nature of the homosexual.   Since their sexual behavior is considered deviant by society, any outward expression of it will be looked down upon.   So, it has been the goal of some leaders of the movement as well as those who control the media outlets to separate the identity and sexuality of the homosexual as far as possible.

Wednesday, January 15, 2020

Effects of video games on children Essay

Although video games can increase aggressive behavior, they can improve memory and logistical thinking, as well as teach perseverance. Over the course of the last few decades video games have been integrated into the lives of our children. Video games are very appealing to children of all ages, and even to some adults. There is a variety of video games out there, and they range from educational to very violent. Because of this diverse selection of video games, there is a wide range of positive and negative side effects that these games can have on children. Because a large percentage of our children’s time is spent playing video games, there has been a lot of research in recent years on the positive and negative effects these games have on them. â€Å"Among elementary and middle-school populations, girls play for an average of about 5. 5 hours/week and boys average 13 hours/week,† (Gentile, D. A. 2004). Teenagers also spend a time playing video games. According to Media Analysis Laboratory (1998),†Eighty percent of teens said they played at least occasionally and the average amount of time spent gaming for the sample was 5 hours per week† (para. 19). Video game play has become not only a leisurely pastime for children, but for families also. When parents are not involved in some of their game play the outcome can become a little scary. Children who play video games with their families have a more pro-social attitude compared to their counterparts who play alone. Children who are less social or somewhat anti-social tend to develop aggressive tendancies when spending long hours gaming alone especially when violent video games are involved. Video games have been shown to increase aggressive behavior in some children. Neubert, S. P. (2004) said, â€Å"Individuals high in hostility are more likely to become aggressive when exposed to violent video games. † â€Å"Games in which the only positive outcome is the violent demise of enemies reinforces anti-social behavior. Violent video games desensitize people to aggression,† (Neubert, S. P. , 2004). According to a study done by Douglas A. Gentile. References Media Analysis Laboratory (1998). Video game culture: Leisure and play preferences of B. C. teens. Retrieved from http://www. media-awareness. ca In-Text Citation 1. [Insert the paraphrased material] (Simon Fraser University, Burnaby B. C. , 1998). 2. The Media Analysis Laboratory (1998) website [Insert the paraphrased material]. 3. , â€Å"[Insert the quotation]† (para. 19).